Principal Investigator: Elizabeth Gerber
CoPrincipal Investigator(s): Matthew Easterday
Organization: Northwestern University
Abstract:
The Cyberlearning and Future Learning Technologies Program funds efforts that will help envision the next generation of learning technologies and advance what we know about how people learn in technology-rich environments. Development and Implementation (DIP) Projects build on proof-of-concept work that showed the possibilities of the proposed new type of learning technology, and project teams build and refine a minimally-viable example of their proposed innovation that allows them to understand how such technology should be designed and used in the future and that allows them to answer questions about how people learn, how to foster or assess learning, and/or how to design for learning. One important learning problem is helping people learn how to innovate and apply multidisciplinary approaches to complex, real-world problems. This proposal studies how virtual design studios can be used to support networks of people learning how to become the civic innovators of the future. Supporting learning from design and complex problem solving activities includes providing support for successfully solving problems and achieving goals as well as providing support for reflecting on those experiences to grasp the collaboration and communication skills and begin to learn strategies and tactics for innovating. This proposal is studying several strategies for how technology can help people learn to innovate: in setting common goals, developing problem solving strategies, developing action plans, getting help or feedback on their ideas, and developing leadership skills. The project will work with two national networks of civic innovators: one, the Design For America organization, which the researchers have previously collaborated with, applies engineering methods to solve civic problems. The second, the Roosevelt Institute Campus Network, works on policy innovations to civic problems.
The intellectual merit of this project comes from iterative refinement of the Loft digital studio learning platform, and design-based research examining six design propositions related to scaffolding networked innovation communities. The research will use participant observation, interviews, and document analysis to examine how the tools are scaffolding learning processes, and pre-post assessment of a subset of learners and their design skills. The work plans to use a set of embedded cycles of investigation at a macro-level of 2-3 month cycles and a micro-level of 1-2 week cycles in responding to the implementation of the Loft in the two pilot audiences, DFA and RICN, including intensive analysis of use of the platform in four Chicago area chapters of these two organizations. The broader impacts of the work are in characterizing how networked innovation communities can be supported, and in providing tools that such communities could use (all software being developed by the project is being released under an open-source license.)