CIRCLS’23: Community Project Information Pages

Project information pages are a new way for researchers to showcase their NSF project findings and innovations. We strongly encourage all NSF learning technology projects to complete a project page to facilitate building connections and sharing your project impacts. With the sunsetting on the RETTL program (and the sun rising on RITEL!), they are also a great way to demonstrate what the RETTL program accomplished and how this work impacted the field. Learn more and create your project page.

See the full list of project information pages below. We encourage CIRCLS’23 participants to review the pages in advance and identify a few projects you would like to connect with at the convening! Use our Brokering Tool to learn about even more projects in our community!

  1. AR/AI-Empowered Learning of Spatial Transformations and Mathematical Representations: 2119549
  2. Artificial Intelligence for Advancing Instruction: 2000487
  3. Argument Graph Supported Multi-Level Approach for Argumentative Writing Assistance: 2302564
  4. Using Augmented Reality to Enhance Attention in STEM Learning for Students with Executive Function Disabilities: 2202291
  5. Bimodal Haptic-Mixed Reality Needle Insertion: 2118389
  6. Broadening Participation in Informal STEM Learning for Autistic Learners and Others through Virtual Reality: 2005447
  7. Collaborative Research: Development of Natural Language Processing Techniques to Improve Students’ Revision of Evidence Use in Argument Writing: 2202347, 2202345
  8. Collaborative Research: Sizing Up Physical Computing to Explore Threshold Concepts in Cyber-Physical Systems: 2302787
  9. Collaborative Research: Worksite-specific Safety Training Environments with Augmented Reality: 2302819
  10. Collaborative Research: Common Error Diagnostics and Support in Short-answer Math Questions: 2118706
  11. Computer-based Social Interactions to Facilitate Language Learning: #1757937
  12. Data Stories: Co-Designing Curricula and Tools with Teachers to Support Middle School Youth’s Critical Data Literacy through Remixing: 2302657
  13. Designing Mixed Reality Experiences to Support Participatory Complex Systems Learning: 2202431
  14. Developing Hands-on Virtual Reality Science Labs: 1918045
  15. EAGER: Discussion Tracker: Development of Human Language Technologies to Improve the Teaching of Collaborative Argumentation in High School English Classrooms: 1842334
  16. Embodied Code: Creative Coding in Virtual Reality: 2017042
  17. Examining the Effects of Perceptual Cues on Middle School Students Online Mathematical Reasoning and Learning: 2300764
  18. Exploring Artificial Intelligence-enhanced Electronic Design Process Logs: Empowering High School Engineering Teachers: 2119135
  19. From Data Literacy to Collective Data Stewardship: Technology Supported Community-Driven Solutions for Urban Youth: 2016982
  20. Grasping Understandings of Students Mathematical and Perceptual Strategies Using Real-time Orchestration Tools: 2142984
  21. Impact of Utilizing Immersive Virtual Reality and Dynamic Assessment on Mining Engineering Education from the Community of Inquiry Perspective: 2202640
  22. Improving speech technology for better learning outcomes: the case of African American English (AAE) child speakers: 2202585
  23. Improving Student Learning While Decreasing Bias in Teaching Through Simulation: 2118849
  24. Integrating Artificial Intelligence with Smart Engineering in Upper Elementary Education: 2119174
  25. An Intelligent Assistant to Support Teachers and Students in Simulation-Based Science Learning: 2302974
  26. Learning Software Engineering by Contributing to Real Projects With Chatbot Assistance: 2303042
  27. Measuring and Modeling Visual Attention in Online Multimedia Instruction: 2100071
  28. New Dimensions of ASL Learning: Implementing and Testing Signing Avatars & Immersive Learning (SAIL 2): 2118742
  29. NeuroVivid: Developing and Testing a Maker Experience to Build Interest in Careers in Brain-Computer Interfaces Among Neurodivergent Youth: 2241380
  30. Open Player Modelling in Games for Learning: 1917982
  31. Pair Programming with Intelligent Social Agents: 2302701
  32. Participatory Design for Human Well-Being: 2247790 and 2112532
  33. Productive Online Teamwork Engagement through Intelligent Mediation: 2113991
  34. Project mTEAM: Advancing Emergency Medicine Trainee Skills using Multimodal Debriefing System in Simulation-based Training: 2202451
  35. SBIR Phase I: A platform for cross-cultural collaborative learning by 6th-12th graders based on synchronous watching of international films from different locations: 2321956
  36. SBIR Phase I: CourseGPT™ Help-Seeking for Online Courses: 2151406
  37. Combining Smartphone Light Detection and Ranging with Augmented Reality to Enhance Position-Based Teaching and Learning in STEM: 2114586
  38. Smart Spaces for Making: Networked Physical Tools to Support Process Documentation: 1736189
  39. Strength Across Schools Partnership 2.0 to Teach Empowering Computational Thinking and Computer Science in Middle School English Language Arts Classrooms Award Abstract: 2317747
  40. Supporting Designers in Learning to Co-create with AI for Complex Computational Design Tasks: 2118924
  41. Supporting Early Learning of Computational Thinking Using Mixed Reality Technology: 2048989
  42. Transformative Computational Models of Narrative to Support Teaching Indigenous Perspectives in K-12 Classrooms: 2119573
  43. Transforming Undergraduate Engineering Education through Adaptive Learning and Student Data Analytics: 2013271
  44. Using AI to Focus Teacher-Student Troubleshooting in Classroom Robotics: 2118883