We present reflections on the design of a bespoke academic strategy board game situated in two implementations of an undergraduate history learning environment. Our goal was to create a long-term, immersive game-based learning experience where students continually engaged in role playing alongside their peers through actions structured by the game rules.
Citation: Ryan, Z., Stiso, C., Danish, J., & Robinson, E. (2021). Designing sustained game-based learning environments to engage undergraduate students in history. In Rapid Community Report Series.