EHR Award: EAGER: Cross-Sector Insights Toward Aligning Education Research and Real-World Impact
Tag Archives: Games and game making
EAGER: TAEMILE: Towards Automating Experience Management in Interactive Learning Environments: 1349082
CSE Award: EAGER: TAEMILE: Towards Automating Experience Management in Interactive Learning Environments
INDP: Collaborative Research: Coding for All: Interest-Driven Trajectories to Computational Fluency: 1348876
CSE Award: INDP: Collaborative Research: Coding for All: Interest-Driven Trajectories to Computational Fluency
Virtual Environment Interactions: Exploring Grounded Embodied Pedagogy in Support of Computational Thinking: 1344228
CSE Award: Virtual Environment Interactions: Exploring Grounded Embodied Pedagogy in Support of Computational Thinking
BCC-EHR: Learning Games Playdata Consortium (PDC): A Consortium for Digital Analytics and Techniques for Assessment with Learning Games: 1338508
SBE Award: BCC-EHR: Learning Games Playdata Consortium (PDC): A Consortium for Digital Analytics and Techniques for Assessment with Learning Games
CAP: Partnerships for Indigenous Knowledge and Digital Literacies: 1321663
CSE Award: CAP: Partnerships for Indigenous Knowledge and Digital Literacies
Workshop: Improving capacity for game-based research to scale: 1258679
EHR Award: Workshop: Improving capacity for game-based research to scale
CAP: Mobile Pathways for 21st Century Learning: 1250580
CSE Award: CAP: Mobile Pathways for 21st Century Learning
CAP: Collaborative Research: Building a Network to Advance Collaborative Research on Young Children’s Learning through Public Media Assets: 1239599
CSE Award: CAP: Collaborative Research: Building a Network to Advance Collaborative Research on Young Children’s Learning through Public Media Assets
DIP: ‘Hard Fun’ Learning Mathematics: Stimulating Number Sense: 1227168
CSE Award: DIP: ‘Hard Fun’ Learning Mathematics: Stimulating Number Sense